The Zombies did manage to take down at least 1/4th of the soldiers before the last of the Zombies fell but it was quite impressive to watch those corpse piles grow steadily taller. As a result, we got two dueling corpse piles as the soldiers just unloaded a steady stream of bullets on the zombies. The AI is programmed to bring units set to attack into attack range of enemies not on their team so the Zombies would carelessly charge for the single access point. The soldiers were ordered to hold their position but their position were placed in an easily defensible spot where the zombies couldn't reach them except by a single access point. The scene above is the aftermath of roughly 20,000 Fast Headcrab Zombies modded into the game from Half-Life 2, versus a little under a thousand Modern Soldiers (also modded in). However one thing about this game that interests me is the "corpse pile" feature, where if enough units die atop each other, they'll just stack and stack until you get towers of bodies like the zombies from the World War Z movie.
#Ultimate epic battle simulator mods error mod#
The only problem I have with the mod options is that there are no maps that can be downloaded (at least there aren't as of this posting, will revise if this changes) and the maps that come with the game can get real old real quick. The game also features the Steam Workshop so finding great mods for the game is a breeze. The game includes a variety of preloaded units to chose from such as Roman Centurions, American soldiers from WW2, Medieval Knights, chickens, orcs, and even "laser knights" (they're totally Jedi). UEBS basically allows you to pit huge (and I mean huge) armies against each other to see who comes out on top. Ultimate Epic Battle Simulator (On sale on Steam for $15) It became something of a strange fascination of mine.įast forward to 2017 and I now have, what could be called, the ultimate incarnation of that fascination. Using the Campaign editor, I would set up arena battles between two or more teams to see which team would eliminate the other after spotting each other and auto-engaging.
So, long ago, around the mid to late 90s, I discovered the campaign editor in the RTS game, Age of Empires.